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Insurgency/Saved/Config/LinuxServer/Game.ini
[/Script/Insurgency.INSGameMode]
TeamKillLimit=2
bKillFeed=True
bKillerInfoRevealDistance=True
[/Script/Insurgency.INSMultiplayerMode]
RoundLimit=4
WinLimit=1
[/Script/Insurgency.INSCoopMode]
AIDifficulty=0.75
bUseVehicleInsertion=True
MinimumEnemies=7
MaximumEnemies=35
[/script/insurgency.inscheckpointgamemode]
RoundTime=600
Insurgency/Config/Server/MapCycle.txt
(Scenario="Scenario_Citadel_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Citadel_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Crossing_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Crossing_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Farmhouse_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Hideout_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Hideout_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Hillside_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Hillside_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Ministry_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Ministry_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Outskirts_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Outskirts_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Precinct_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Precinct_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Refinery_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Refinery_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Summit_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Summit_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_PowerPlant_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Tell_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Tell_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Tideway_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Tideway_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Bab_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Bab_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Gap_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Gap_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Prison_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Prison_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_LastLight_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_LastLight_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Trainyard_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Trainyard_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Forest_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Forest_Checkpoint_Insurgents",Lighting="Day")